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Overview
Lightmapping
DIY maps

3D Visualization


section5 has quite some experience in visualization and 3D solutions/algorithms. Our internal libraries we work with base on a very stable and well tested mesh library which is especially suited for editing purposes.

xMesh library

Features:
  • Basic operations (Face/Edge/Vertex creation, removal, translation)
  • Editing operations like extrusion, subdivision, manual decimation
  • All above operations can be undone/redone (UndoMesh class)
  • Mesh topology check
  • Sophisticated selection (Face/Edge/Vertex) mechanisms, independent
    of used Renderer
  • Tesselation
  • Smart interactive decimation of vertices or edges
  • Intersection tools (Knife tool, BSP extension)

Mesh Unwrapper extension

This unwrapper extension allows to generate a 2D map from an arbitrary mesh. The unwrapping process results in adjacent faces with not too deviating normals being collected into 'patches' which are flattened.
Features:
  • Cubic quantization of faces (cubic unwrapping)
  • Fast packing of the 2D maps into a square or other texture image
More about the xMesh library can be found in a demo, available for download here: Lightmapping demo

This toolkit library is still under development. For further informations, mail to . We also offer support on VRML2 and IGES import. DXF/DWG is planned.

xMesh library in Blender

The EditMesh structures from Blender were replaced by the xMesh library, containing the UndoMesh features and some more. The result is called Shmender. For fun, and to avoid confusion.
Note that this is just a demo and does not replace all of Blenders previous functionality. Work in progress.

Download Shmender test version (Win32)
Download Shmender test version (Linux)
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Version: 11.2011